My YouTube channel have hit 300 subscribers some time ago, hooray! So I decided to make an addon, just wanted to celebrate it!
So here is Marauder - a killing machine of Doomslayer's destruction now in PB, and it do the same things he did in Doom Eternal, except for spawning his flame-doggo. He also drops his weapon: a Doom Eternal SSG without a meathook. Basically it's the same SSG as the original PB weapon, but it's a little bit more powerful AND it can be upgraded! Upgrade can be dropped from a Marauder with some chance! Once you get it, Marauder's SSG can shoot twice before reloading with the same damage! You also can change a reload animation of your SSG, just configure it in Options menu. Video showcase: https://www.youtube.com/watch?v=dgHoDnJwDQI
This is a monster pack for Project Brutality 3.0, it introduces several new enemies to the game. These are the Zombie Tanks (Rocket, Normal and Plasma variants), huge Queen Mastermind that hovers over a ground, standalone Zombie Recon Patrol Vehicle that is not summoned by a beacon, new Cacodemon variant and few slowly walking cannon fodder that just tend to overwhelm you.
NOTE: for this pack to work properly you need the Glory kill addon and put Glory kill before the Monsters pack in the Order list
EDIT: Non Glory Kill version downloadable here
Hello, fellow PB Marines! After months of spriting hiatus, I finally updated my well-received UAC Commando Reskins! This time, it's compatible with glory kill addon (the commandos no longer revert to vanilla sprites when staggered). Also, I took the liberty to modify the appearance of the commandos to make them more "tactically possessed troopers". The Officer that you meet during the Extermination Day MAP15 at the end of the level, also gets a refreshed look. I hope you guys enjoy!